[inforoots] GUIs and glass teletypes
Ed Thelen
ed at ed-thelen.org
Wed May 11 02:18:38 PDT 2005
I'm CCing the author of the GUI piece :-))
I think you have an interesting point.
And of course I have to throw in a comment, or three !
----- Original Message -----
From: "Stan Sieler" <sieler at allegro.com>
To: <inforoots at computerhistory.org>
Sent: Tuesday, May 10, 2005 3:23 PM
Subject: [inforoots] GUIs and glass teletypes
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> There'a an article about the history of GUIs in Ars Technica, at
> http://arstechnica.com/articles/paedia/gui.ars
>
> However, examining the accompanying graph at
> http://media.arstechnica.com/images/gui/guitimeline.jpg
> made me wonder ... what about glass teletypes?
>
> It seems to me that there's a critical piece missing from most GUI
> histories: the impact of CRTs, as in "glass teletypes", on the development
> of the GUI (including the impact of UCSD Pascal's user interface).
>
> I.e., moving to a CRT terminal (not graphics yet) led to a
> conceptual breakthrough:
>
> text / information doesn't have to be presented in a linear fashion,
> or in a manner where it scrolls out of sight.
>
> (Many CRT teminals had cursor positioning that allowed information to
> be placed at arbitrary locations, and some had the ability to say
> "don't scroll this away")
>
> Did this have an affect on GUI development?
>
> Aside from Englebart and his radar background, I wonder if most GUI
> developers were first exposed to "glass teletypes"?
What an interesting point !!
Indeed, that presentation of the history of GUI has a shocking omission
OK - being dramatic - reading too many newspapers
and watching too much TV
- actually "unimaginably shocking" ;-))
Indeed, the
- Friden Flexowriters of the late 1950s
- the console typewriters of the early 1960s
- the Teletype Corporation ASR Mod 33s, 35s, 37s at say 110 baud
with Dartmouth BASIC
- Seymour Cray's twin tubes on the CDC 6x00 line of the 1960s
- no mouse, and I can't remember the commands
to select tube and interactions
- the character based alphanumerics and shapes
to make boxes of the Commodore Pet and Apple II
of the mid 1970s - with cursor positioning :-))
- and the lovely DEC VT-100 :-))
immediately preceded the current GUI craze.
--- start of tirade ---
The utility and simplicity of the above made many of us
ask if the horrible software complexity of any GUI is worth it.
After struggling with
- Windows GUI
- Visual Basic GUI
heck any GUI -
For 90 % of what I want to do, the current GUI stuff
is way over-kill - and I can ignore much of the other 10%
I long for the simplicity of the Goode Olde Daze
when you could teach "anyone" to make an interactive BASIC
"game" in an afternoon.
- and I could remember the verbs and parameters
without constant refreshing from 2 or 3 thick books.
I think the GUI has killed off the casual programmer,
you have to be full time to learn/remember the GUI stuff !!
I'm retired, and want to "do it" for fun - not pain -
and let's not get started on C++
Remember BASIC with an ASR 33 ??
INPUT "What file do you want to open ? "; F$
did it - no fuss about box placement, box color, background color,
font, blocking/non-blocking, and variables with out end.
What do ya mean I gotta paint the whole damn screen all over
again if the OS tells me to ?? I can barely remember
the last word I wrote the screen!!
I'm playing with PowerBasic - Windows,
the book might as well be an unabridged dictionary :-((
And ya didn't have to retype the request if the OS told you to
just 'cause the idiot user moved my window -
Tell 'em once is enough !! There - that fixed the problem ;-))
The glories of GUI ?? Rubbish !! Back to Babbage !!
Talk about software bloat!! GUI bloat!!
Better get that optional gigabyte memory so ya can open a few more
windows.
We bought a Commodore PET with the *BIG* memory, 8 K bytes :-))
--- end of tirade ---
Cheers
Ed Thelen
>
> Stan
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